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Shido Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu
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This item is currently sold out and unavailable
Item Number: NTR-P-CCTJ
Publisher: Square Enix
Jan/UPC Code: 4988601005722
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Update: October 30, 2008
«©NCSX» An adventurer named Shido and a big 'ol Chocobo are speeding across a sandy expanse in their buggy when they screech to a stop. The two disembark and stand before a tower which reaches into the sky. Once inside, a little taste of dungeon crawling is served up where Chocobo leads and Shido follows.
Gamers who are well schooled in the ways of the Fushigi no Dungeon games from Enix will find the format of the latest Chocobo Dungeon familiar. When spelunking within dank labyrinths, each move is metered by the game engine so that monsters on the same screen will take a matching step for every step that Chocobo takes. Every attack is met with a consequent attack so while the game looks like a free roaming dungeon crawl, it's actually a turn-based adventure like the old school RPGs of yore.
As the story goes, Shido and Chocobo explore the tower and encounter a female adventurer with her own Chocobo inside. Before a battle can begin, a maelstrom sweeps into the tower and scatters everyone. In the case of Shido and Chocobo, they're swept into a town where everyone suffers from memory loss. It's so bad that they can't even remember their names. Can Chocobo help them piece together their memories?
View the back cover and screenshots on the main NCSX website.
Region-Free
Japanese NDS games may be played on North American and European NDS handhelds. There is no region-coding on Nintendo DS game cards.
NCS Game Notes
» The game starts on the O floor which is the lowest level of the tower. To ascend, run into the stairs that appear on each level.
» Chocobo can discover traps by attacking the space that it's facing. For example, when exploring a new area that might be riddled with traps, press the "A" button before hopping onto a new square to uncover any hidden dangers. To rotate in place without moving into a new space, press and hold the "Y" button and move Chocobo around to check the contiguous areas for dangers.
» Be wary of the first floor because there's a bunch of bats waiting. You don't want Chocobo to be in their midst because they'll attack in concert and whittle Choc's HP down to nothing in 1 round. Once they appear, head downwards back into the corridor so that they can only attack one at a time.
» The game engine allows diagonal movement in additional to the conventional cardinal movements of Fushigi games from the past.
» If you defeat the mega-bat on the second floor, Chocobo will level up and his max HP will increase from 48 to 56. Chocobo's HP will also be replenished whenever he levels up.
This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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