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Kidou Senshi Gundam Vol. 2 Jaburo
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Ships same-day if ordered before 5PM EST
Item Number: SWJ-BANC17
Publisher: Bandai
Jan/UPC Code: 4543112034021
* Whole number only
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NCS Sale of the Day: April 14, 2008
NCS Product Synopsis
Update: August 16, 2001
«©NCSX» As the autumn of UC 0079 rolls around, the One Year War has fallen into stalemate with the Federation suffering massive casualties. Inside a research colony on Side 7, the Federation develops it's own troupe of mobile suits to prepare for a new offensive. The transport ship "White Base" is sent to the colony to pick up the newly minted Gundam prototypes and bring them to Federation headquarters at Jaburo. A Zeon cruiser has tracked the Fed's movements and captain Char Aznable launches a surprise attack on Side 7, destroying most of the mobile suits. Amuro Ray, new-type prodigy, leaps into a prototype RX-78 Gundam and successfully defends the remaining Federation forces from the marauding Zakus. Side 7 civilians and prototype mobile suits are packed into White Base and the transport makes a harried descent to Earth, helmed by officer cadet Bright Noa with Amuro riding shotgun.
As Char's attack continues, the transport is forced to make a haphazard course change and lands on Zeon occupied North America instead of Federation headquarters, the underground Jaburo base in South America...
At the outset of the WSC game, the introduction storyline is laid out with cut scenes and animation sequences detailing the Federation's predicament. Once White Base reaches earth, Amuro Ray immediately takes on an attacking Zeon Zaku. The action consists of moving Amuro's RX-78 on a desert field while a radar arc tracks the Zaku. Pressing "A" activates your attack and a cannon shot, artillery shot or a defend action may be selected. Firing the cannon shows the RX-78 unleashing a volley of laser fire which dances across the sand and impacts or misses the Zaku. If the Zaku is adept, it'll counterattack and lady luck decides if it's offensive hits Amuro or not. Similar to Super Robot Wars dramatics, every attack and defense move is shown in flick screen animation. Once the first Zaku buckles under your skill, the ensuing mission follows Amuro as he escorts White Base across the desert amidst a Zeon encampment. Enemy airships and installations press the attack and only new-type heroics and maneuvering ensure safe passage.
The second WSC Gundam game captures the excitement and drama of the Gundam legend in fine form. Well executed action and story sequences bring back the allure of the original animated series.
Sale Offering: NCS' remaining inventory of Kidou Senshi Gundam Vol. 2 Jaburo is new and in mint condition. Pricing is set at US$29.00 per copy. Larger Photos.
This document is ©NCSX 2001. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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