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Every Extend Extra
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Ships same-day (M-F) if ordered before 5PM EST
Item Number: ULJS-00054
Publisher: Bandai
Jan/UPC Code: 4582224491032
* Whole number only
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NCS Product Synopsis
Update: August 3, 2006
«©NCSX» From humble beginnings in the proving grounds of freeware downloads, Every Extend garnered buzz before it attracted the interest of Q Entertainment. Only the developer's third game after Lumines which has now sold over 700,000 copies worldwide and Meteos which won the CESA Game Award for 2004-2005, Every Extend Extra sends gamers on bombing missions.
As the game starts, a pulsating gold star flies into the stage followed by combustible star-shapes or polyhedrons of different colors and varying velocities that enter from the sides of the screen. The gold star is the player's bomber and the polyhedrons are the targets. Roam around by using the d-pad or analog nub and press any of the face buttons to destroy the star. The goal is to ignite an explosion so that its blast radius touches the polyhedrons which in turn explode to ignite additional explosions with contiguous objects. By chaining together explosions in this manner, outward radiating blasts may be created which destroy nearly everything on screen.
The player starts the game with 12 stars and each detonation destroys a star. However, creating adequate chain explosions replenish life stock while screen-clearing chains add life stock to the player's reserve in addition to replenishing the stock that was used to start the explosion. A "Next Extend" score keeper on the lower-left corner of the screen keeps track of how many points are needed before the next extend (life) is granted. Creating a 60-chain combo generally grants 2 or more lives to the player's stock. The Arcade Mode of E3 is made up of levels called "Drives" which feature 2 parts. The first part concerns the player with star or polyhedron destruction and the second part throws a rainbow-colored boss into the fray.
Jan Code: 4582224491032
View the back cover and screenshots on the main NCSX website.
This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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