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Fire Emblem: Shin Ankoku Ryu to Hikari no Ken

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Price: $46.90
This item is currently sold out and unavailable
Item Number: NTR-P-YFEJ
Publisher: Nintendo
Jan/UPC Code: 4902370516746
Update: August 7, 2008
«©NCSX» Back in 1990, a little company by the name of Intelligent Systems developed and released a Famicom (8-bit) game titled Fire Emblem: Ankoku Ryu to Hikari no Tsurugi which translates to Fire Emblem: New Dark Dragon and the Sword of Light. In the ensuing years, Intelligent Systems went on to remake the game for the Super Famicom and released another nine prequels and sequels for the Gameboy, Gamecube, and Wii. It's about that time again.

   Intelligent and Nintendo releases a second remake of the original Fire Emblem game which is titled Fire Emblem: Shin Ankoku Ryu to Hikari no Tsurugi. The word "Shin" after Emblem means "New"and the game features updated graphics, touch pen tactics, and the ability to play Wi-Fi games against challengers. For those unfamiliar with the Fire Emblem brand, players take control of troops who battle other troops or complete mission objectives on battlefields. 
 

View the back cover and screenshots on the main NCSX website.

Region-Free
Japanese NDS games may be played on North American and European NDS handhelds. There is no region-coding on Nintendo DS game cards.

NCS Game Notes
» The game may be played with the D-pad or the touch pen. To move, tap on your protagonist Marusu (aka Marth) and his available range of movement will light up. Manual control of the action takes place on the touch screen but each encounter is shown on the top screen where attacks, counterattacks, and even counterattacks may be viewed. The first stage is straightforward where the hero has to run to the right, beat back three enemy soldiers, and then move to the north where a higher-level soldier awaits.
 

» After defeating him, move on top of the throne and tap on the first option that appears to prompt the next event in the game where a cleric named Erisu holds a short conversation with Marusus. Afterwards, you'll be able to select a save slot from three available spaces. Next up, a Prologue plays which pits Marusu, Abel, and a new knight named Furei against a contingent of enemy forces that approach from the south and the west. There's a couple of archers in the enemy ranks as well.

 
» Once the enemies are all defeated, move Marusu to the pulsating square on the bottom of the screen and tap on the first option that appears. The next event will play where a white-haired paladin named Jeigan speaks with Marusu. A red-haired cavalier named Cain appears soon afterwards and joins the two. The next scene shows Erisu still at the throne room where Marusu left her. The next skirmish starts up soon afterwards where Marusu and crew face off against a bunch of brigands.
 
» Whenever Marusu levels up, his stats are shown popping to their new levels on the touch screen.
 
» Cavaliers such as Cain and Abel are mounted on steeds and can either attack enemies up close or they can throw their spears at an enemy from afar.
 
» If you just want to get on with the tactical action in the game and forego all of the conversations and interactions, press the "START" button to skip the drama and theatrics.
 
» After you've moved a character and ended his turn, press the L-Trigger to toggle quickly to the next character. 

   This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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