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Code Geass: Hangyaku no Lelouch - Lost Colors - PS2
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This item is currently sold out and unavailable
Item Number: SLPS-25860
Publisher: Namco Bandai Games
Jan/UPC Code: 4582224492145
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NCS Game Synopsis
«©NCSX» Enroll in the Ashford Academy and interact with the student body in a new adventure based on the events from the first season of the Code Geass animated series. At the outset of the game, the Student Council President Millay Ashford and Lelouch Lamperouge welcome the player-named protagonist and introduce him to a series of characters. Lost Colors is played like many other visual novels where copious amounts of dialogue is read and the occasional choice is made to fork the story in a new direction. Early in the game, Kaname Ougi, Nina Einstein, Leval Cardemond, and Millay provide much of the interaction but other characters from the animation also make an appearance in later chapters. Karen Stadtfeld of the Black Knights enters the storyline at the conclusion of chapter three.
Bandai recruited the production staff who worked on the animated series to create new and exclusive material for the game. The voice actors for the characters were also hired to provide over 15,000 words and dialogue snippets which are woven into the fabric of the adventure. Lost Colors features over 20 different endings so intrepid gamers can try different actions and choices to reach all of them.
Jan Code: 4582224492145
NCS Game Notes
» Press START on the title screen and the following selections appear:
NEW GAME - Begin a new adventure.
LOAD GAME - Resume an adventure from saved data.
GALLERY - View 28 cinemas in the MOVIE GALLERY or groups of images in the CG GALLERY. All items must be unlocked.
CONFIG - Adjust the message speed, sound volumes, graphic brightness, and toggle auto-save.
» Crafts & Meister developed the game for Bandai
» Start a new game and the prologue gives the backdrop on the kingdom of Britannia, Area 11, and Lelouch Lamperouge. An introductory cinema follows which features the main characters of the animated series. In the beginning of the cinema, there's no conflict and serene images fill the screen but towards the end, the Knightmare Frames enter and hints of conflict appear.
» After the intro, the game begins with a dialogue screen on the bottom and a close-up view of a building at the Ashford Academy. The year is 2017 and a blonde in a miniskirt named Millay Ashford appears along with Lelouch. A fairly lengthy conversation ensues where the different characters in the game are introduced. After the sequence, a view of the Ashford campus appears in the background with 10 hexagons superimposed on the image of the screen. Within four of the hexagons are images of locations that may be visited. Highlighting one will show the characters who are present at that location. Some hexagons show sub-locations that are accessible. Once an area is visited, it'll disappear or go dark again for a future sojourn if necessary. Note that there are two screens worth of locations to visit depending on the time of day. To access the second page, press the trigger button to switch over.
» The PSP and PS2 games are nearly identical - from the boot screens to the cinematic introduction to the announcer who pronounces the name of the game when the title screen first appears. The one difference is the PS2 version also includes a "THEATER MODE" in the GALLERY section where you can create your own Code Geass video presentations by cobbling together gallery items (you'll have to unlock them first) and storing them to memory card.
» Both versions of the game feature speech to accompany the written dialogue that appears throughout the adventure.
» To revisit any of the dialogue in the game, press the "TRIANGLE" button and scroll through the script of the game revealed thus far.
» If the AUTOSAVE function is toggled on, your progress will automatically be saved to memory card after each interactive sequence.
» During conversations, there will be occasions where you'll select one of two choices by pressing the "TRIANGLE" or "X" button. Your choice will affect how the game proceeds.
NCS Game Notes
» Press START on the title screen and the following selections appear:
NEW GAME - Begin a new adventure.
LOAD GAME - Resume an adventure from saved data.
GALLERY - View 28 cinemas in the MOVIE GALLERY or groups of images in the CG GALLERY. All items must be unlocked.
CONFIG - Adjust the message speed, sound volumes, graphic brightness, and toggle auto-save.
» Crafts & Meister developed the game for Bandai
» Start a new game and the prologue gives the backdrop on the kingdom of Britannia, Area 11, and Lelouch Lamperouge. An introductory cinema follows which features the main characters of the animated series. In the beginning of the cinema, there's no conflict and serene images fill the screen but towards the end, the Knightmare Frames enter and hints of conflict appear.
» After the intro, the game begins with a dialogue screen on the bottom and a close-up view of a building at the Ashford Academy. The year is 2017 and a blonde in a miniskirt named Millay Ashford appears along with Lelouch. A fairly lengthy conversation ensues where the different characters in the game are introduced. After the sequence, a view of the Ashford campus appears in the background with 10 hexagons superimposed on the image of the screen. Within four of the hexagons are images of locations that may be visited. Highlighting one will show the characters who are present at that location. Some hexagons show sub-locations that are accessible. Once an area is visited, it'll disappear or go dark again for a future sojourn if necessary. Note that there are two screens worth of locations to visit depending on the time of day. To access the second page, press the trigger button to switch over.
» The PSP and PS2 games are nearly identical - from the boot screens to the cinematic introduction to the announcer who pronounces the name of the game when the title screen first appears. The one difference is the PS2 version also includes a "THEATER MODE" in the GALLERY section where you can create your own Code Geass video presentations by cobbling together gallery items (you'll have to unlock them first) and storing them to memory card.
» Both versions of the game feature speech to accompany the written dialogue that appears throughout the adventure.
» To revisit any of the dialogue in the game, press the "TRIANGLE" button and scroll through the script of the game revealed thus far.
» If the AUTOSAVE function is toggled on, your progress will automatically be saved to memory card after each interactive sequence.
» During conversations, there will be occasions where you'll select one of two choices by pressing the "TRIANGLE" or "X" button. Your choice will affect how the game proceeds.
This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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